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Visual effects oscar
Visual effects oscar









Quite a few years ago, a rather genius programmer left Pixar and started up his own company to write a competing renderer called Entropy. Notice how that link goes to Nvidia? There's a reason why. They didn't only use Pixar's renderer, and here is a dark tale of what Pixar did to another small startup Exluna So many muscles go into saying the letter "M" and it's a familiar look to every human (unlike leaping around on a mountain ledge). The only moments of CGI weakness in Gollum, who was staggeringly well done, were speaking close-ups, not action. My suggestion, stay away from close-ups of human faces in CGI action sequences.Įven speech is still very tough. There was barely a single moment of being distracted by obvious CGI even though it was far more ambitious than Reloaded. I'm still amazed at how well that was done. It probably didn't help that I just saw ROTK a few days ago on the big screen. Morpheus addressing Zion early on didn't convince either. It's one thing for distant battle scene but when you are "close" enough to see facial expression, or lack thereof, it's just not cutting it. It was a great looking video game, but it was still painfully obvious when they switched over. From all the cool "bullet time" photography and Hong Kong wire action we shifted to Street Fighter 6. I just watched "Reloaded" on DVD and was appalled by how obvious the CGI was in the big "army of Smith" fight scene. There are some minor rough spots but overall it was superb. Overall the ROTK work was extremely impressive and more polished than the previous work. The methacyl was later color corrected and composited on the live action sets. ILM used methacyl (a thick viscous fluid) on a miniature set for Congo. Also there have been other ways to do it. CG fluid dynamics for production are relatively recent (Cast Away, Perfect Storm, etc.). Many were of the invisible kind like set extensions (the interior of the X plane, Cerebro was a partial set, Wolverine's claws in many shots, etc.)Įven the lava flows looked quite realistic, and that's something that's fairly difficult to get right, I hear. I believe they had over 500 VFX shots nothing to sneeze about done by a variety of studios. X-Men 2 didn't strike me as actually using all too many rendered effects. Which is why sometimes you have some surprises, upsets and funky selections. But it's the entire Academy membership (actors, producers, directors, etc.) votes on all the winners. The VFX Branch (composed of VFX pros) select the 7 Bake-Off finalists and then the VFX membership votes the 3 nominees. I guess you don't know how the Academy operates. ROTK will be robbed if they don't get it.











Visual effects oscar